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Item : IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable

Derived Types: AddonComponent, AlchemyStone, Amber, Amethyst, AncientUrn, AniLargeVioletFlask, AniRedRibbedFlask, AniSmallBlueFlask, AnkhEast, AnkhWest, Anvil, ArcaneGem, Arrow, Axle, AxleGears, BagOfSending, BallOfSummoning, BambooChair, BambooScreen, Bandage, BankCheck, BarkeepContract, BarkFragment, BarrelHoops, BarrelLid, BarrelStaves, BarrelTap, BaseAddon, BaseAddonDeed, BaseArmor, BaseBeverage, BaseBoatDeed, BaseBook, BaseBulletinBoard, BaseClothing, BaseClothMaterial, BaseDecorationArtifact, BaseDockedBoat, BaseDoor, BaseFactionTrapDeed, BaseFloor, BaseGranite, BaseHarvestTool, BaseHides, BaseIngot, BaseInstrument, BaseJewel, BaseLeather, BaseLight, BaseMagicFish, BaseMulti, BaseOre, BasePiece, BasePlayerBB, BasePotion, BaseReagent, BaseScales, BaseSign, BaseSuit, BaseSystemController, BaseTool, BaseTrap, BaseWall, BaseWeapon, BaseWindChimes, Beads, Beard, Bedroll, Beeswax, BellOfTheDead, BigElvenChair, BigFish, BlankScroll, Blight, Blocker, Blood, BlueBeaker, BlueCurvedFlask, BlueDiamond, BlueSnowflake, Board, Bola, BolaBall, Bolt, BoltOfCloth, Bone, BonePile, Bottle, BowlFlour, BrilliantAmber, BroadcastCrystal, BulkOrderBook, BulletinMessage, BunnyHole, BustEast, BustSouth, Campfire, CandelabraOfSouls, CapturedEssence, Cauldron, ChampionSkull, ChampionSpawn, ChiselsNorth, ChiselsWest, ChylothShroud, Citrine, Clock, ClockFrame, ClockParts, ClockworkAssembly, Cloth, ClothingBlessDeed, ColoredAnvil, CommodityDeed, Container, ContractOfEmployment, CookableFood, CopperWire, Corruption, Cotton, CoveredChair, CrystalCaveBarrier, CurvedFlask, DarkSapphire, DarkSource, DecorativeAxeNorth, DecorativeAxeWest, DecorativeBowNorth, DecorativeBowWest, DecorativeDAxeNorth, DecorativeDAxeWest, DecorativeShield1, DecorativeShield10, DecorativeShield11, DecorativeShield2, DecorativeShield3, DecorativeShield4, DecorativeShield5, DecorativeShield6, DecorativeShield7, DecorativeShield8, DecorativeShield9, DecorativeShieldSword1North, DecorativeShieldSword1West, DecorativeShieldSword2North, DecorativeShieldSword2West, DecorativeSwordNorth, DecorativeSwordWest, DecorativeTopiary, Diamond, Dices, DirtyFrypan, DirtyKettle, DirtyPan, DirtyPot, DirtyRoundPot, DirtySmallPot, DirtySmallRoundPot, DiseasedBark, DisguiseKit, Dough, DragonBardingDeed, DreadHornMane, Dressform, DriedHerbs, DriedOnions, Dyes, DyeTub, DynamicTeleporter, Easle, EcruCitrine, EffectController, EffectItem, EggBomb, Eggshells, ElegantLowTable, ElvenReadingChair, Emerald, EmptyBentoBox, EmptyCurvedFlaskE, EmptyCurvedFlaskW, EmptyJar, EmptyJars2, EmptyJars3, EmptyJars4, EmptyPewterBowl, EmptyPewterTub, EmptyRibbedFlask, EmptyVial, EmptyVialsWRack, EmptyWoodenBowl, EmptyWoodenTub, EnchantedSextant, EtherealMount, EthicsPersistance, ExecutionersCap, EyeOfTheTravesty, FactionPersistance, FactionTrapRemovalKit, FancyWoodenChairCushion, FarmableCrop, Feather, FertileDirt, FestiveCactus, FireHorn, FireRuby, Fish, FishingPole, Flax, Food, FootStool, Forge, ForgedMetal, Fork, ForkLeft, ForkRight, Fukiya, FukiyaDarts, FullJar, FullJars2, FullJars3, FullJars4, FullVialsWRack, GamblingStone, GauntletSpawner, Gears, GhostShipAnchor, Glass, GlassblowingBook, GlassBottle, Globe, Gold, GoldBricks, GoldenSkull, GoldWire, GrandGrimoire, GreenBeaker, GreenBottle, GreenCurvedFlask, GreenDriedFlowers, GreenTeaBasket, GreenThorns, GreenThornsSHTeleporter, GrizzledBones, GuardianBarrier, GuildDeed, Guildstone, GuildstoneDeed, GuildTeleporter, Guillotine, Hair, HairDye, HairRestylingDeed, HalfEmptyJar, HalfEmptyJars2, HangoverCure, HaochisKatanaGenerator, Head, Hinge, HolidayTree, HolidayTreeDeed, HonorableSwords, HornOfRetreat, HorseShoes, Hourglass, HourglassAni, HouseDeed, HousePlacementTool, HouseSign, HouseTeleporter, IdolOfTheChampion, IngotStone, InteriorDecorator, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem, InternalItem2, InternalItem2, IronWire, JarHoney, Key, KeyRing, KhaldunPitTeleporter, Kindling, Knife, KnifeLeft, KnifeRight, LadyPortrait1, LadyPortrait2, LardOfParoxysmus, LargeBOD, LargeEmptyFlask, LargeEmptyPot, LargeFlask, LargeForgeEast, LargeForgeWest, LargePainting, LargeTable, LargeVase, LargeVioletFlask, LargeYellowFlask, LeftArm, LeftLeg, LightOfTheWinterSolstice, LightSource, Lockpick, Log, LongFlask, LOSBlocker, LtBlueCurvedFlask, LuminescentFungi, MagicFlute, MahjongGame, ManPortrait1, ManPortrait2, MapItem, MasonryBook, MediumFlask, MeltedWax, MessageInABottle, MistletoeAddon, MistletoeDeed, MonsterStatuette, MoonfireBrew, Moongate, Moonstone, MorphItem, MountItem, Muculent, NameChangeDeed, NewPlayerTicket, Nightstand, Obelisk, Obsidian, OilCloth, OrangePetals, OrigamiButterfly, OrigamiFish, OrigamiFrog, OrigamiPaper, OrigamiShape, OrigamiSongbird, OrigamiSwan, Ornament, OrnateElvenChair, PaintedImage, PaintsAndBrush, ParasiticPlant, PenAndInk, PerfectEmerald, PigmentsOfTokuno, PileOfGlacialSnow, PlainLowTable, Plank, PlantBowl, PlantItem, Plate, PlayerVendorPlaceholder, PoolOfAcid, PotionKeg, PottedCactus, PottedCactus1, PottedCactus2, PottedCactus3, PottedCactus4, PottedCactus5, PottedPlant, PottedPlant1, PottedPlant2, PottedTree, PottedTree1, PowderOfTemperament, PowderOfTranslocation, PowerCrystal, PowerScroll, PristineDreadHorn, PromotionalToken, PublicMoongate, Putrefication, QuestItem, RaisableItem, RaiseSwitch, RecallRune, ReceiverCrystal, RecipeScroll, RedBeaker, RedBottle, RedCurvedFlask, RedLeaves, RedPoinsettia, RedRibbedFlask, RegStone, RepairDeed, ResGate, RewardCake, RibCage, RightArm, RightLeg, Rope, RoseOfTrinsic, RoseOfTrinsicPetal, Ruby, RuinedArmoire, RuinedBookcase, RuinedBooks, RuinedChair, RuinedClock, RuinedDrawers, RuinedFallenChairA, RuinedFallenChairB, RuinedPainting, Runebook, SackFlour, Sand, SandMiningBook, Sapphire, Scales, Scissors, Scourge, ScribeStone, Seed, SerpentPillar, Sextant, SextantParts, Shaft, ShardPoller, SheafOfHay, ShipModelOfTheHMSCape, ShipwreckedItem, ShojiScreen, ShortMusicStand, Shuriken, Silver, SilverWire, SmallBlueBottle, SmallBlueFlask, SmallBOD, SmallBrownBottle, SmallEmptyFlask, SmallEmptyPot, SmallFlask, SmallGreenBottle, SmallGreenBottle2, SmallRedFlask, SmallTowerSculpture, SmallUrn, SmallVioletBottle, SmallYellowFlask, SmithStone, SmokeBomb, Snowman, SnowPile, SnowyTree, SOS, SoulStone, Spawner, SpawnPersistence, SpecialBeardDye, SpecialFishingNet, SpecialHairDye, Spellbook, SpellScroll, SpinningHourglass, Spoon, SpoonLeft, SpoonRight, Springs, Spyglass, StarSapphire, StatCapScroll, Static, StatueEast, StatueEast2, StatueNorth, StatuePegasus, StatuePegasus2, StatueSouth, StatueSouth2, StatueSouthEast, StatueWest, StealableArtifactsSpawner, StoneChair, StoneMiningBook, Stool, SummonedPaladinMoongate, SwarmOfFlies, SweetDough, TailorStone, Taint, TallMusicStand, Tapestry1N, Tapestry2N, Tapestry2W, Tapestry3N, Tapestry3W, Tapestry4N, Tapestry4W, Tapestry5N, Tapestry5W, Tapestry6N, Tapestry6W, TapestryOfSosaria, TaxidermyKit, Teleporter, Throne, ThrowingDagger, TillerMan, TinyRedBottle, TinyYellowBottle, Torso, Tourmaline, TransferItem, TransferItem, TreasureChestDirt, TreeTrunk, TribalBerry, TribalPaint, TrophyAddon, TrophyDeed, Turquoise, UncutCloth, UnholyBone, Vase, VaultOfSecretsBarrier, VendorRentalContract, Vines, VioletRibbedFlask, VioletStemmedBottle, VirtualMountItem, VirtualMountItem, WarningItem, Wasabi, WayPoint, WheatSheaf, Whip, WhiteDriedFlowers, WhitePearl, WhitePoinsettia, WhiteSnowflake, WomanPortrait1, WomanPortrait2, WoodDebris, WoodenBench, WoodenBowl, WoodenChair, WoodenChairCushion, WoodenThrone, Wool, WreathAddon, WreathDeed, WritingTable, YellowBeaker, YewWoodTable, ZoogiFungus

Nested Types: CompactInfo, ImplFlag, SaveFlag

(static) TimeSpan DefaultDecayTime( get; set; )
(static) int LockedDownFlag( get; set; )
(static) bool ScissorCopyLootType( get; set; )
(static) int SecureFlag( get; set; )
(static) bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
(static) void ProcessDeltaQueue()
(static) void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
(ctor) Item()
(ctor) Item( int itemID )
(ctor) Item( Serial serial )
int Amount( get; set; )
Mobile BlessedFor( get; set; )
bool BlocksFit( get; )
bool CanTarget( get; )
int ColdResistance( get; )
bool Decays( get; )
TimeSpan DecayTime( get; )
string DefaultName( get; )
double DefaultWeight( get; )
bool Deleted( get; )
Direction Direction( get; set; )
bool DisplayLootType( get; )
int EnergyResistance( get; )
int FireResistance( get; )
bool ForceShowProperties( get; )
bool HandlesOnMovement( get; )
bool HandlesOnSpeech( get; )
Mobile HeldBy( get; set; )
int Hue( get; set; )
int HuedItemID( get; )
bool InSecureTrade( get; )
bool Insured( get; set; )
bool IsLockedDown( get; set; )
bool IsSecure( get; set; )
bool IsVirtualItem( get; )
ItemData ItemData( get; )
int ItemID( get; set; )
List`1 Items( get; )
int LabelNumber( get; )
DateTime LastMoved( get; set; )
Layer Layer( get; set; )
LightType Light( get; set; )
Point3D Location( get; set; )
LootType LootType( get; set; )
Map Map( get; set; )
bool Movable( get; set; )
string Name( get; set; )
Packet OPLPacket( get; )
object Parent( get; set; )
IEntity ParentEntity( get; )
bool PayedInsurance( get; set; )
int PhysicalResistance( get; )
int PileWeight( get; )
int PoisonResistance( get; )
ObjectPropertyList PropertyList( get; )
Packet RemovePacket( get; )
object RootParent( get; )
IEntity RootParentEntity( get; )
int SavedFlags( get; set; )
Serial Serial( get; )
Point3D Server.IEntity.Location( get; )
int Server.ISerializable.SerialIdentity( get; )
int Server.ISerializable.TypeReference( get; )
ISpawner Spawner( get; set; )
bool Stackable( get; set; )
int TempFlags( get; set; )
int TotalGold( get; )
int TotalItems( get; )
int TotalWeight( get; )
bool Visible( get; set; )
double Weight( get; set; )
Packet WorldPacket( get; )
int X( get; set; )
int Y( get; set; )
int Z( get; set; )
CompactInfo AcquireCompactInfo()
List`1 AcquireItems()
virtual void AddBlessedForProperty( ObjectPropertyList list, Mobile m )
virtual void AddItem( Item item )
virtual void AddLockedDownProperty( ObjectPropertyList list )
virtual void AddLootTypeProperty( ObjectPropertyList list )
virtual void AddNameProperties( ObjectPropertyList list )
virtual void AddNameProperty( ObjectPropertyList list )
virtual void AddResistanceProperties( ObjectPropertyList list )
virtual void AddSecureProperty( ObjectPropertyList list )
virtual bool AllowEquipedCast( Mobile from )
virtual bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
virtual void AppendChildNameProperties( ObjectPropertyList list )
virtual void AppendChildProperties( ObjectPropertyList list )
bool AtPoint( int x, int y )
bool AtWorldPoint( int x, int y )
void Bounce( Mobile from )
virtual bool CanEquip( Mobile m )
virtual bool CheckBlessed( Mobile m )
virtual bool CheckBlessed( object obj )
virtual bool CheckConflictingLayer( Mobile m, Item item, Layer layer )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
virtual bool CheckNewbied()
virtual bool CheckPropertyConfliction( Mobile m )
virtual bool CheckTarget( Mobile from, Target targ, object targeted )
void ClearBounce()
void ClearProperties()
virtual int CompareTo( IEntity other )
virtual int CompareTo( Item other )
virtual int CompareTo( object other )
virtual void Consume()
virtual void Consume( int amount )
virtual void Delete()
void Delta( ItemDelta flags )
virtual void Deserialize( GenericReader reader )
virtual bool DropToItem( Mobile from, Item target, Point3D p )
virtual bool DropToMobile( Mobile from, Mobile target, Point3D p )
virtual bool DropToWorld( Mobile from, Point3D p )
void FixHolding_Sandbox()
virtual void FreeCache()
BounceInfo GetBounce()
virtual void GetChildContextMenuEntries( Mobile from, List`1 list, Item item )
virtual void GetChildNameProperties( ObjectPropertyList list, Item item )
virtual void GetChildProperties( ObjectPropertyList list, Item item )
IPooledEnumerable GetClientsInRange( int range )
virtual void GetContextMenuEntries( Mobile from, List`1 list )
virtual int GetDropSound()
ExpandFlag GetExpandFlags()
bool GetFlag( ImplFlag flag )
Rectangle2D GetGraphicBounds()
IPooledEnumerable GetItemsInRange( int range )
virtual int GetLiftSound( Mobile from )
virtual int GetMaxUpdateRange()
IPooledEnumerable GetMobilesInRange( int range )
IPooledEnumerable GetObjectsInRange( int range )
virtual int GetPacketFlags()
virtual void GetProperties( ObjectPropertyList list )
bool GetSavedFlag( int flag )
SecureTradeContainer GetSecureTradeCont()
Point3D GetSurfaceTop()
bool GetTempFlag( int flag )
virtual int GetTotal( TotalType type )
virtual int GetUpdateRange( Mobile m )
Point3D GetWorldLocation()
Point3D GetWorldTop()
void Internalize()
void InvalidateProperties()
virtual bool IsAccessibleTo( Mobile check )
bool IsChildOf( object o )
bool IsChildOf( object o, bool allowNull )
virtual bool IsStandardLoot()
virtual void LabelLootTypeTo( Mobile to )
void LabelTo( Mobile to, int number )
void LabelTo( Mobile to, string text )
void LabelTo( Mobile to, string format, object[] args )
void LabelTo( Mobile to, int number, string args )
void LabelToAffix( Mobile to, int number, AffixType type, string affix )
void LabelToAffix( Mobile to, int number, AffixType type, string affix, string args )
CompactInfo LookupCompactInfo()
List`1 LookupItems()
virtual void MoveToWorld( Point3D location )
void MoveToWorld( Point3D location, Map map )
virtual void OnAdded( object parent )
virtual void OnAfterDelete()
virtual void OnAfterDuped( Item newItem )
virtual void OnAfterSpawn()
virtual void OnAmountChange( int oldValue )
virtual void OnAosSingleClick( Mobile from )
virtual void OnBeforeSpawn( Point3D location, Map m )
virtual bool OnDecay()
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnDoubleClickCantSee( Mobile from )
virtual void OnDoubleClickDead( Mobile from )
virtual void OnDoubleClickNotAccessible( Mobile from )
virtual void OnDoubleClickOutOfRange( Mobile from )
virtual void OnDoubleClickSecureTrade( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragLift( Mobile from )
virtual bool OnDroppedInto( Mobile from, Container target, Point3D p )
virtual bool OnDroppedOnto( Mobile from, Item target )
virtual bool OnDroppedToMobile( Mobile from, Mobile target )
virtual bool OnDroppedToWorld( Mobile from, Point3D p )
virtual bool OnEquip( Mobile from )
virtual void OnHelpRequest( Mobile from )
virtual DeathMoveResult OnInventoryDeath( Mobile parent )
virtual void OnItemAdded( Item item )
virtual void OnItemBounceCleared( Item item )
virtual void OnItemLifted( Mobile from, Item item )
virtual void OnItemRemoved( Item item )
virtual void OnItemUsed( Mobile from, Item item )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange()
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual bool OnMoveOff( Mobile m )
virtual bool OnMoveOver( Mobile m )
virtual DeathMoveResult OnParentDeath( Mobile parent )
virtual void OnParentDeleted( object parent )
virtual void OnRemoved( object parent )
virtual void OnSectorActivate()
virtual void OnSectorDeactivate()
virtual void OnSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
virtual void OnSingleClick( Mobile from )
virtual void OnSingleClickContained( Mobile from, Item item )
virtual void OnSnoop( Mobile from )
virtual void OnSpeech( SpeechEventArgs e )
virtual void OnSubItemAdded( Item item )
virtual void OnSubItemBounceCleared( Item item )
virtual void OnSubItemRemoved( Item item )
void ProcessDelta()
void PublicOverheadMessage( MessageType type, int hue, int number )
void PublicOverheadMessage( MessageType type, int hue, bool ascii, string text )
void PublicOverheadMessage( MessageType type, int hue, int number, string args )
void RecordBounce()
void ReleaseCompactInfo()
void RemDelta( ItemDelta flags )
virtual void RemoveItem( Item item )
virtual void ScissorHelper( Mobile from, Item newItem, int amountPerOldItem )
virtual void ScissorHelper( Mobile from, Item newItem, int amountPerOldItem, bool carryHue )
virtual void SendInfoTo( NetState state )
void SendLocalizedMessageTo( Mobile to, int number )
void SendLocalizedMessageTo( Mobile to, int number, string args )
void SendLocalizedMessageTo( Mobile to, int number, AffixType affixType, string affix, string args )
virtual void SendPropertiesTo( Mobile from )
void SendRemovePacket()
virtual void Serialize( GenericWriter writer )
void SetFlag( ImplFlag flag, bool value )
void SetLastMoved()
void SetSavedFlag( int flag, bool value )
void SetTempFlag( int flag, bool value )
virtual bool StackWith( Mobile from, Item dropped )
virtual bool StackWith( Mobile from, Item dropped, bool playSound )
virtual string ToString()
virtual void UpdateTotal( Item sender, TotalType type, int delta )
virtual void UpdateTotals()
void VerifyCompactInfo()
virtual bool VerifyMove( Mobile from )