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using System;
using Server;
namespace Server.Items
{
public class TheIceLongSword : Longsword
{
public override int ArtifactRarity{ get{ return 1; } }
public override int AosMinDamage{ get{ return 50; } }
public override int AosMaxDamage{ get{ return 70; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public TheIceLongSword()
{
Hue = 0x480;
Slayer = SlayerName.DragonSlaying;
Attributes.SpellChanneling = 1;
WeaponAttributes.ResistFireBonus = 20;
WeaponAttributes.HitColdArea = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
phys = fire = nrgy = pois = 0;
cold = 50;
}
public TheIceLongSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Slayer == SlayerName.None )
Slayer = SlayerName.DragonSlaying;
}
}
}
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