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RunUo.Korean.Forum ¢º Items ¢º The Ice LongSword
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ÀÛ¼º±ÛÁ¦¸ñ : The Ice LongSword   ±Û ÀÛ¼º½Ã°£ : 2007-01-25 ¸ñ 7:40 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

First Cicle [6]
First Cicle [6]

°¡ÀÔÀÏ: 2006³â 06¿ù 16ÀÏ
°Ô½Ã¹°: 13

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\RunUO 1.0\Scripts\Items\Weapons
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ÄÚµå : 

using System;
using Server;

namespace Server.Items
{
   public class TheIceLongSword : Longsword
   {
      public override int ArtifactRarity{ get{ return 1; } }

                            public override int AosMinDamage{ get{ return 50; } }
                            public override int AosMaxDamage{ get{ return 70; } }
                            public override int InitMinHits{ get{ return 50; } }
      public override int InitMaxHits{ get{ return 70; } }

      [Constructable]
      public TheIceLongSword()
      {
         Hue = 0x480;
         Slayer = SlayerName.DragonSlaying;
                                          Attributes.SpellChanneling = 1;
         WeaponAttributes.ResistFireBonus = 20;
         WeaponAttributes.HitColdArea = 50;
      }

      public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
      {
         phys = fire = nrgy = pois = 0;
         cold = 50;
      }

      public TheIceLongSword( Serial serial ) : base( serial )
      {
      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );

         writer.Write( (int) 0 );
      }
      
      public override void Deserialize(GenericReader reader)
      {
         base.Deserialize( reader );

         int version = reader.ReadInt();

         if ( Slayer == SlayerName.None )
            Slayer = SlayerName.DragonSlaying;
      }
   }
}

ÇÏÁö¸¸ À̸§Àº " ·Õ¼Òµå "
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The Ice Longsword ·Î ³ª¿À°Ô Çϴ¹ýÁ» ÀÚ¼¼È÷ °¡¸£ÃÄÁÖ¼¼¿ä °í¼ö´Ôµé ~~

_________________
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Ancient
ÀÛ¼º±ÛÁ¦¸ñ : ¤Ñ,.¤Ñ   ±Û ÀÛ¼º½Ã°£ : 2007-01-25 ¸ñ 8:29 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Fourth Cicle [1]
Fourth Cicle [1]

°¡ÀÔÀÏ: 2006³â 05¿ù 11ÀÏ
°Ô½Ã¹°: 56

ÄÚµå : 

      {
         Hue = 0x480;
         Slayer = SlayerName.DragonSlaying;
         Attributes.SpellChanneling = 1;
         WeaponAttributes.ResistFireBonus = 20;
         WeaponAttributes.HitColdArea = 50;
      }


À§ ¾È¿¡ ¸¶À½¿¡ µå´Â ÁÙ¿¡´Ù°¡ ³ÖÀ¸¸é µË´Ï´Ù.
Name = "The Ice Longsword";

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public class TheIceLongSword : Item
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