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private const bool AntiMacroCode = true; //Change this to false to disable anti-macro code
public static TimeSpan AntiMacroExpire = TimeSpan.FromMinutes( 5.0 ); //How long do we remember targets/locations?
public const int Allowance = 3; //How many times may we use the same location/target for gain
private const int LocationSize = 5; //The size of eeach location, make this smaller so players dont have to move as far
private static bool[] UseAntiMacro = new bool[]
{
// true if this skill uses the anti-macro code, false if it does not
false,// Alchemy = 0,
true,// Anatomy = 1,
...
...
...
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ÄÚµå : |
private const bool AntiMacroCode = true;
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ÄÚµå : |
public static TimeSpan AntiMacroExpire = TimeSpan.FromMinutes( 5.0 );
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public const int Allowance = 3;
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ÄÚµå : |
private const int LocationSize = 5;
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ÄÚµå : |
private static bool[] UseAntiMacro = new bool[]
{
// true if this skill uses the anti-macro code, false if it does not
false,// Alchemy = 0,
true,// Anatomy = 1,
...
...
...
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