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YomotsuWarrior : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

(ctor) YomotsuWarrior()
(ctor) YomotsuWarrior( Serial serial )
bool CanRummageCorpses( get; )
FoodType FavoriteFood( get; )
int Meat( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void Serialize( GenericWriter writer )