Back to Server.Mobiles

SnowElemental : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

(ctor) SnowElemental()
(ctor) SnowElemental( Serial serial )
bool BleedImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )