Back to Server.Items

SavageMask : BaseHat, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability

(static) int GetRandomHue()
(ctor) SavageMask()
(ctor) SavageMask( int hue )
(ctor) SavageMask( Serial serial )
int BaseColdResistance( get; )
int BaseEnergyResistance( get; )
int BaseFireResistance( get; )
int BasePhysicalResistance( get; )
int BasePoisonResistance( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void Serialize( GenericWriter writer )