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Pickaxe : BaseAxe, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IUsesRemaining

(ctor) Pickaxe()
(ctor) Pickaxe( Serial serial )
int AosMaxDamage( get; )
int AosMinDamage( get; )
int AosSpeed( get; )
int AosStrengthReq( get; )
WeaponAnimation DefAnimation( get; )
HarvestSystem HarvestSystem( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
int OldMaxDamage( get; )
int OldMinDamage( get; )
int OldSpeed( get; )
int OldStrengthReq( get; )
WeaponAbility PrimaryAbility( get; )
WeaponAbility SecondaryAbility( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )