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(Repair) - InternalTarget : Target

(static) void EndGolemRepair( object state )
(ctor) InternalTarget( CraftSystem craftSystem, RepairDeed deed )
(ctor) InternalTarget( CraftSystem craftSystem, BaseTool tool )
bool CheckDeed( Mobile from )
bool CheckRepairDifficulty( Mobile mob, SkillName skill, int curHits, int maxHits )
bool CheckWeaken( Mobile mob, SkillName skill, int curHits, int maxHits )
int GetRepairDifficulty( int curHits, int maxHits )
int GetWeakenChance( Mobile mob, SkillName skill, int curHits, int maxHits )
bool IsSpecialWeapon( BaseWeapon weapon )
virtual void OnTarget( Mobile from, object targeted )