Back to Server.Mobiles

FireBeetle : BaseMount, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget, IMount

(ctor) FireBeetle()
(ctor) FireBeetle( Serial serial )
FoodType FavoriteFood( get; )
int Meat( get; )
bool StatLossAfterTame( get; )
bool SubdueBeforeTame( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual double GetControlChance( Mobile m )
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void Serialize( GenericWriter writer )