Back to Server.Mobiles

EnergyVortex : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

(ctor) EnergyVortex()
(ctor) EnergyVortex( Serial serial )
bool AlwaysMurderer( get; )
bool BleedImmune( get; )
bool DeleteCorpseOnDeath( get; )
double DispelDifficulty( get; )
double DispelFocus( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual double GetValueFrom( Mobile m, FightMode acqType, bool bPlayerOnly )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )