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BronzeElemental : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget

(ctor) BronzeElemental()
(ctor) BronzeElemental( Serial serial )
(ctor) BronzeElemental( int oreAmount )
bool AutoDispel( get; )
bool BleedImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )